![]() ![]() Unless you specifically need a bump map because you are doing something for an older game engine, you might want to use the up to date method, which is normal maps. You should give this article a quick read: I think bump maps are just the old school technique, and normal maps are what bump mapping has evolved into. ![]() That's not what I'm looking for, I'm talking about bump mapping, instead of a flat brick texture the bricks actually pop out and it looks realistic.Īs I understand it, bump mapping and normal mapping are sort of the same thing. This is the usual way to get real normal maps, take a look: If you don't have a high resolution 3d model you can sculpt details in your low resolution 3d model if you learn how to use the "multiresolution modifier" and then calculate the normal map from the new details. ![]() Publicado originalmente por fernicar:You should know that normal map is better than bump map, and Blender can calculate the normal map and save in image format for you if you have a high resolution 3d model and a low resolution model, both models ovelaped. ![]()
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